You actually plan zonings on the terrain where buildings can be built on, but however, as the mayor, you have to provide all the necessary services required for living in a city (namely electricity and transportation). You see, you don’t actually build your city building by building (unless they’re public buildings). each line representing the growth of the 3 main zonings of your city: Residential, Commercial and Industrial. Below it, there’s a small graph with 3 coloured lines. The main window contains a screen with an overworld POV and on its left, a group of several icons, each representing what you can build (except for the bulldozer, which only serves to remove). Toho however, didn’t like the unlicensed depiction of Godzilla and forced Maxis to change the cover: It’s quite a nice cover, but I think I prefer the original cover over this one. It features a sort of retro-techno machine with several of the game’s options and a picture of Godzilla. It’s a very good cover and it hints at the game’s content funnily. This is the original cover and it features an aerial view of Sydney, Australia (you can tell by the Opera House at the bottom) with some colourful drawings of some buildings juxtaposed. So Wright founded Maxis alongside Jeff Braun to publish the game along with Infogrames and Brøderbund.īut enough of backstory and let’s look at the covers, shall we? SimCity was originally conceptualised by Will Wright, who developed it as Micropolis in 1985 for the Commodore 64 and pitched it to several publishers, but it was originally rejected due to the latter’s lack of belief it would sell.
In 2006, the SNES version was re-released in the Wii Virtual Console and in 2007, the original version was re-released for modern Windows as SimCity Classic. In 1999, it was ported to Symbian and Palm OS. In 1994, it was ported for OS/2 and in 1995, it was again ported for Macintosh (Enhanced CD-ROM) and Windows 95 (version 2.0). In 1992, it was again re-released for Windows 3.X and in 1993, for DOS as an Enhanced CD-ROM version and for the Acorn 32-bit. In 1991, it was ported for the SNES and the CDTV. It was re-released the following year for the BBC Micro, Atari ST, Electron, FM Towns, PC-98, Sharp X68000 and the ZX Spectrum. It was originally released in 1989 for the Amiga, Amstrad CPC, Commodore 64, DOS and Macintosh.
SimCity is a simulation/managerial game developed by Maxis and published by Infogrames. I’m talking about the one and only SimCity.
And again we’re going to take a look at not just a truly classic game, but also a highly influential title that helped define an entire genre spawned several clones and influenced several other titles.